[EDITED to add more context]
Create an Array Variable of type Texture2D in WB_EditMesh for the Images.
Create a new Custom Event, in the Event, Loop through the Image Array and Create the buttons, pass in the ID, Image like before.
in the Actor Blueprint, after casting the Widget, set its Images Array variable and call the Custom Event to make the buttons.
Since you’re getting the Widget Blueprint from the Widget Component and not creating it, we need to call a custom event to create the buttons instead of Event Construct. Because Event Construct will run before we set the Images Array Variable.

