Just figured it out, Unreal 5.2.
Connect the nodes as follows:
Add Possessable (Object to = camera) > Add Track (type: Camera Cut track) > Add Section > Cast to MovieSceneCameraCutSection > Set Camera Binding ID (Target = Movie Scene Cut Section).
Get the In Camera Binding ID of Set Camera Binding by taking Return Value of Add Posessible > Get Binding ID
Hope this helps!
4 Likes