I’ve been testing with an excavator setup.
I removed the idler and sprocket and use only the roadwheels here.
but I noticed some weird collision behaviour.
Whenever any colossion volume comes over another (hope I’m explaining it right)… it stops the excavator from being able to move foreward.
I hope it’s visible in the video… The cabin and all the rest is a child object of the hull.
The bucket and the arm have a collision object.
Whenever one of these inline with the Z axis go “over” something on the floor… it stops the excavator.
When I remove the collision from the bucket and arms… all is fine.
There is no direct collision (the arm is raised high enough to clear everything) , It looks as If everything in the hierarchy upwards of the hull get’s checked in the Z direction down to the ground.
Any thoughts on this?