[ASSETS] [OPEN SOURCE] Tanks, tracks and N-wheeled vehicles

New update is ready!

  • Added automatic gear box mod. There are three new variables that can be tweaked for custom vehicle:


    AutoGearBox - is if you want to have it enabled/disabled by default
    GearUpShiftPrc - is a percentage of maximum engine RPM at which automatic up-shift will be done
    GearDownShiftPrc - is a percentage of minimum engine RPM at which automatic down-shift will be done

  • Important detail in this update is that you need to setup your neutral gear as 0.0 coefficient between reverse and forward gears [it was like that before, but it’s important to be consistent for automatic gear box]:
    NeutralGearIsImportant.JPG
    Starting from 0 you list reverse gears, then neutral as 0.0 and then forward. For this specific screenshot order is following: R3-R2-R1-N-F1-F2-F3
    Algorithm will look for neutral gear in constructor, so you don’t need to bother of setting it up.
    Default gear box now have 3 reverse and 3 forward gears. M113 have proper gear box with 1 reverse and 3 forward and Ripsaw is using default set.

Known issue: in the last forward or reverse gear you still can reach “red zone” of the vehicle, where engine doesn’t provide power anymore, without power you can’t steer it. I need to look how it can be fixed gracefully as “red zone” is important part of mechanics.

  • Hidden internal variables which you are not suppose to tweak, list of tweak-able parameters should be easier to read now. Ideally [performance] should be split into multiple categories “engine”, “suspension”, “gear box” and etc.

EDIT:
I’ve removed a first keyframe from engine curve. First keyframe was previously set to zero and is not necessary anymore. The last keyframe is still necessary as it’s drop to 0 imitates “red zone” of the engine.