Asset registry refresh of a single asset containing multiple objects

I found a an additional AssetDeleted like this worked better:

void FAssetRegistry::AssetDeleted(const FString &sObjectPath)
{
	FAssetData **AssetData = CachedAssetsByObjectPath.Find(FName(*sObjectPath));
	if (AssetData && *AssetData)
	{
		RemoveAssetData(*AssetData);
	}
}