Did anyone ever figure this out?
For awhile, I’ve had 1 specific state tree that would always flag as dirty when I load the project. And now recently I have a specific blueprint that does this.
The only thing I’ve done recently with this blueprint is some work revolving around an interface. I’m not sure if there’s anything specific that causes this. It doesn’t appear to do any harm, but it’s annoying and makes you think something is wrong.
It happens when you click a tab, and obviously upon restarting the project.
I’ve tried:
- Refresh all nodes
- Save all
- Closing all tabs in the blueprint and reopening the asset
- Temporarily unattaching all construction script functions and recompiling
- Temporarily unattaching various functions and recompiling
I’d hate to have to run trial-and-error deleting nodes (or interfaces) just to see what “happens”, and have to deal with restoring it.