Hi all, I am about to start teaching in a master university course, with game engines in general and UE4 in particular as the main topics. I plan to give a theoretical introduction to game engines, how they usually work, what parts/modules they are often made of, etc. Then I would like to switch to UE4 soon. Since it’s only one semester, I dont have much time, so I will only be able to touch some basic things like the editor in general, maps and levels, assets, actors/pawns/characters, the Blueprint system, shaders and materials, some AI, particles, animations, some C++. I know there is much more to say about UE4, but, yeah, time unfortunately is quite limited …
Now I am thinking of what a good way of performance assessment could be. Theoretical test(s)? A small project to create on their own? Anything else? The decision on how this assessment will look like is mine, but obviously it has to be fair and comprehensible. For example, if I ask the students to create their own small poject over the course of the module, what could be a the indicators for me to be able to compare those different projects in a fair manner? Or should I go with a theoretical test, which on the other hand might not be the best choice for such a topic? Or maybe a combination of both?
Your feedback and thoughts in general are very much appreciated!