Thank you for your answer!
The context:
<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid></ExecutionGuid>
<CrashGUID>UECC-Windows</CrashGUID>
<IsEnsure>false</IsEnsure>
<IsStall>false</IsStall>
<IsAssert>true</IsAssert>
<CrashType>Assert</CrashType>
<ErrorMessage>Assertion failed: ((UObject*)ContainerPtr)->IsA(GetOwner<UClass>()) [File:F:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 714]
'Default__REINST_SKEL_BP_Grandchild_C_5835' is of class 'REINST_SKEL_BP_Grandchild_C_5835' however property 'Sphere' belongs to class 'SKEL_BP_Parent_C'
</ErrorMessage>
<CrashReporterMessage />
<CrashReporterMessage>Attended</CrashReporterMessage>
<ProcessId></ProcessId>
<SecondsSinceStart>13072</SecondsSinceStart>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsWithDebugInfo>true</IsWithDebugInfo>
<IsSourceDistribution>false</IsSourceDistribution>
<GameName>UE-Test</GameName>
<ExecutableName>UnrealEditor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<GameSessionID />
<PlatformName>WindowsEditor</PlatformName>
<PlatformFullName>Win64 [Windows 10] 64b]</PlatformFullName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineModeEx>Dirty</EngineModeEx>
<DeploymentName />
<EngineVersion>5.5.4-40574608+++UE5+Release-5.5</EngineVersion>
<EngineCompatibleVersion>5.5.4-40574608+++UE5+Release-5.5</EngineCompatibleVersion>
<CommandLine>F:\Workspace\Test\Test.uproject</CommandLine>
<LanguageLCID>9</LanguageLCID>
<AppDefaultLocale>zh-CN</AppDefaultLocale>
<BuildVersion>++UE5+Release-5.5-CL-40574608</BuildVersion>
<Symbols>**UE5*Release-5.5-CL-40574608-Win64-Development</Symbols>
<IsUERelease>true</IsUERelease>
<IsRequestingExit>false</IsRequestingExit>
<UserName />
<BaseDir>F:/Program/Epic Games/UE_5.5/Engine/Binaries/Win64/</BaseDir>
<RootDir>F:/Program/Epic Games/UE_5.5/</RootDir>
<MachineId></MachineId>
<LoginId></LoginId>
<EpicAccountId />
<SourceContext />
<UserDescription />
<UserActivityHint>Layout="UserDefinedStruct_MemberVariablesEditor" Label="Structu</UserActivityHint>
<CrashDumpMode>0</CrashDumpMode>
<GameStateName />
<Misc.NumberOfCores>6</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>12</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
<CallStack>UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_StructUtilsEditor
UnrealEditor_StructUtilsEditor
UnrealEditor_UnrealEd
UnrealEditor_KismetCompiler
UnrealEditor_KismetCompiler
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll</CallStack>
<PCallStack>
UnrealEditor-CoreUObject 0x00007fff62df0000 + 444af0
UnrealEditor-CoreUObject 0x00007fff62df0000 + 479b55
UnrealEditor-Engine 0x00007fff52f40000 + 5d4cff
UnrealEditor-CoreUObject 0x00007fff62df0000 + 65674c
UnrealEditor-CoreUObject 0x00007fff62df0000 + 61cbd8
UnrealEditor-CoreUObject 0x00007fff62df0000 + 243709
UnrealEditor-CoreUObject 0x00007fff62df0000 + 260273
UnrealEditor-StructUtilsEditor 0x000001c9b3a10000 + 37c85
UnrealEditor-StructUtilsEditor 0x000001c9b3a10000 + 32d36
UnrealEditor-UnrealEd 0x00007fff50580000 + e5c5bd
UnrealEditor-KismetCompiler 0x00007fff43170000 + 82837
UnrealEditor-KismetCompiler 0x00007fff43170000 + 291d
UnrealEditor-UnrealEd 0x00007fff50580000 + e610a9
UnrealEditor-UnrealEd 0x00007fff50580000 + e561a7
UnrealEditor-Kismet 0x00007fff4e670000 + 889c58
UnrealEditor-Kismet 0x00007fff4e670000 + 8583da
UnrealEditor-Slate 0x00007fff62780000 + 28145c
UnrealEditor-Slate 0x00007fff62780000 + 29f332
UnrealEditor-Slate 0x00007fff62780000 + 2a7eb
UnrealEditor-Slate 0x00007fff62780000 + 154a4
UnrealEditor-Slate 0x00007fff62780000 + 6f23f
UnrealEditor-Slate 0x00007fff62780000 + 5d5c6
UnrealEditor-Slate 0x00007fff62780000 + 51f9c
UnrealEditor-ApplicationCore 0x00007fffa6e80000 + 3aaf0
UnrealEditor-ApplicationCore 0x00007fffa6e80000 + 25786
UnrealEditor-ApplicationCore 0x00007fffa6e80000 + 3d85e
UnrealEditor-ApplicationCore 0x00007fffa6e80000 + 205b7
USER32 0x00007fffd7750000 + ef5c
USER32 0x00007fffd7750000 + e684
UnrealEditor-ApplicationCore 0x00007fffa6e80000 + 5bb26
UnrealEditor 0x00007ff7e8310000 + 632d
UnrealEditor 0x00007ff7e8310000 + 257ac
UnrealEditor 0x00007ff7e8310000 + 2589a
UnrealEditor 0x00007ff7e8310000 + 29114
UnrealEditor 0x00007ff7e8310000 + 3bd04
UnrealEditor 0x00007ff7e8310000 + 3f0ba
KERNEL32 0x00007fffd7680000 + 17374
ntdll 0x00007fffd84d0000 + 4cc91
</PCallStack>
<PCallStackHash></PCallStackHash>
<Threads>
<Thread>
<CallStack>KERNELBASE 0x00007fffd60c0000 + 3b699
UnrealEditor-Core 0x00007fff638f0000 + 6b1592
UnrealEditor-Core 0x00007fff638f0000 + 6b4cc0
UnrealEditor-Core 0x00007fff638f0000 + 4fa99f
UnrealEditor-Core 0x00007fff638f0000 + 418f37
UnrealEditor-Core 0x00007fff638f0000 + 41c7ac
UnrealEditor-CoreUObject 0x00007fff62df0000 + 444af0
UnrealEditor-CoreUObject 0x00007fff62df0000 + 479b55
UnrealEditor-Engine 0x00007fff52f40000 + 5d4cff
UnrealEditor-CoreUObject 0x00007fff62df0000 + 65674c
UnrealEditor-CoreUObject 0x00007fff62df0000 + 61cbd8
UnrealEditor-CoreUObject 0x00007fff62df0000 + 243709
UnrealEditor-CoreUObject 0x00007fff62df0000 + 260273
UnrealEditor-StructUtilsEditor 0x000001c9b3a10000 + 37c85
UnrealEditor-StructUtilsEditor 0x000001c9b3a10000 + 32d36
UnrealEditor-UnrealEd 0x00007fff50580000 + e5c5bd
UnrealEditor-KismetCompiler 0x00007fff43170000 + 82837
UnrealEditor-KismetCompiler 0x00007fff43170000 + 291d
UnrealEditor-UnrealEd 0x00007fff50580000 + e610a9
UnrealEditor-UnrealEd 0x00007fff50580000 + e561a7
UnrealEditor-Kismet 0x00007fff4e670000 + 889c58
UnrealEditor-Kismet 0x00007fff4e670000 + 8583da
UnrealEditor-Slate 0x00007fff62780000 + 28145c
UnrealEditor-Slate 0x00007fff62780000 + 29f332
UnrealEditor-Slate 0x00007fff62780000 + 2a7eb
UnrealEditor-Slate 0x00007fff62780000 + 154a4
UnrealEditor-Slate 0x00007fff62780000 + 6f23f
UnrealEditor-Slate 0x00007fff62780000 + 5d5c6
UnrealEditor-Slate 0x00007fff62780000 + 51f9c
UnrealEditor-ApplicationCore 0x00007fffa6e80000 + 3aaf0
UnrealEditor-ApplicationCore 0x00007fffa6e80000 + 25786
UnrealEditor-ApplicationCore 0x00007fffa6e80000 + 3d85e
UnrealEditor-ApplicationCore 0x00007fffa6e80000 + 205b7
USER32 0x00007fffd7750000 + ef5c
USER32 0x00007fffd7750000 + e684
UnrealEditor-ApplicationCore 0x00007fffa6e80000 + 5bb26
UnrealEditor 0x00007ff7e8310000 + 632d
UnrealEditor 0x00007ff7e8310000 + 257ac
UnrealEditor 0x00007ff7e8310000 + 2589a
UnrealEditor 0x00007ff7e8310000 + 29114
UnrealEditor 0x00007ff7e8310000 + 3bd04
UnrealEditor 0x00007ff7e8310000 + 3f0ba
KERNEL32 0x00007fffd7680000 + 17374
ntdll 0x00007fffd84d0000 + 4cc91
</CallStack>
<IsCrashed>true</IsCrashed>
<Registers />
<ThreadID></ThreadID>
<ThreadName>GameThread</ThreadName>
</Thread>
<Thread>
<CallStack>ntdll 0x00007fffd84d0000 + 9d814
KERNELBASE 0x00007fffd60c0000 + 76eb3
KERNEL32 0x00007fffd7680000 + 1d3bc
UnrealEditor-Core 0x00007fff638f0000 + 6b1e83
UnrealEditor-Core 0x00007fff638f0000 + 6a42a4
UnrealEditor-Core 0x00007fff638f0000 + 6b3fd9
KERNEL32 0x00007fffd7680000 + 17374
ntdll 0x00007fffd84d0000 + 4cc91
</CallStack>
I upgrade my project from UE5.4 to UE5.5 then it crashed. It’s fine in UE5.4.
The Grandchild_C can be anyone which has a reference of the structure. It changes sometimes.