Based on the source code analysis, it was discovered that during the processing of a specific texture, the condition Texture->GetFullAspectMask() == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT) triggered a subsequent assertion failure. Scrolling up through the logs revealed that this occurred while processing the SkyLight component. **After deleting the SkyLight from the map, repackaging and running the application resolved the issue, and it now functions normally.