Assertion failed: ComputePipelineState [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCache.cpp] [Line: 1208]

I’m running UE 5.5 right now and these Runtime\RHI errors are apparently still present. Does anyone from EPIC actually respond to these issues? Im running Windows 11, RTX3060 with AMD Ryzen 7. UE 5.5 Nanite and Tessellation is when I start to have the issue. It crashes constantly in Material Graph Editor once I turn on Enable Tessellation and Displacement. It’s been doing it every time i’m working on a Tessellation Nanite Landscape material. If I change RHI to DX11, crashes stop. But then, I lose all the DX12 functionality for Nanite Tessellation. I can’t find EPIC or UE posting about any fixes for this and apparently it’s been happening for a while. Someone please help bc i cant get anything done like this as so many others seem to share similar frustration and desperate need for a real solution here.