And some example of a gameplay asset in the chaos and blueprint would be nice - for example cabinet that has joints and a door that can be shot and then fall down, that would be nice. I found lots of crumling walls and vertex animations from houdiny, but not much gameplay stuff (coinstraint, thruster, or another force with combination with Chaos, cloth etc).
Likewise, some appropriate use of physical material mask in the material editor would be nice. Or at least documentation… I couldnt get it to work on 4.27 with PhysX.