Ask Unreal Anything: Physics | September 28, 2022 at 1PM EDT

Changing the iteration counts should also work in Chaos. As should reducing the timestep (by enabling sub stepping and setting the max substep tick). If these don’t work, maybe there’s a bug (please post a UDN if so).

We also have a non-linear joint solution that is quite a lot more expensive but is more stable. Currently you can only enable this system-wide (and not per asset for example) via a console variable, but you may find it useful:

p.Chaos.Solver.Joint.UseLinearSolver 0

1 Like