Ask Unreal Anything: Physics | September 28, 2022 at 1PM EDT

Any plan to provide, in the rigid body solver available for generic physics simulation (i.e. not for ragdolls/animations), support for the Featherstone/Reduced Coordinate representation, in addition to the classic Maximal Coordinate formulation?

If not, does Chaos provides any extension mechanisms to add custom solvers without having to switch to custom engine builds?

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