[Question]
I have a background in both physics (not simulation) and computer science from uni, as well as a few years of unreal experience. How would you recommend going from here to learning computional physics simulation for games and movies?
[Question]
I have a background in both physics (not simulation) and computer science from uni, as well as a few years of unreal experience. How would you recommend going from here to learning computional physics simulation for games and movies?