Ask Unreal Anything: Physics | September 28, 2022 at 1PM EDT

Also some overview regarding replication and fluids for example - what is synchronized. It’s a sad to develop energy for something and then find out that client and server is different (physx in UE4 for example).

Is there a link to wind, or how to do something, especially with regard to point wind? - cloth, chaos, fluids.

In UE 3 PhysX featured Cloth Tearing. Is it somewhere? The first Mirrors Edge used this and it was quite effective. It is also possible make tearable spiderweb (Batman: Arkham Asylum) and how? (does it doable in Niagara?) - I’m not talking about a precise and detailed procedure, but whether it’s possible at all. I will find it :smile:

Is it possible to hang something on chaos cloth, or it wil need riging and bones as always (rope and chains (i use cloth for example on basket hoop chains)? (for example, an outdoor dryer with laundry, after passing through it, does the fabric react to both wind or player?)
sometnig like this? or more Alien stuff :smile: - chains with the hook at the end?

Is it also possible to combine Niagara fluids with the material on meshes? Example. If I want to promote water or fire that affects the surface - wetness or burning damage? Or i can spawn particle where is fire base on particle and surface or its need to be manually by user vector location and trace or something? (something like this)
Or the spread of fire on the basis of the grid like in far cry - where do I spawn on the affected object another particles? But that’s too advanced i think. If not, is there any way to access the grid? (Far Cry: How the Fire Burns and Spreads)

How is the floating object with thesis and player? Can you drive it? Like freeze bomb in water in Batman Arkham Knight?

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