Ask Unreal Anything: Animation | July 13, 2022 at 11AM EDT

You can’t change the reset child on activation dynamically, but your options would be:

  • Make a C++ Anim Node Function library that allows changing that value
  • Make an anim node function to do this when you need to
    -Store playback time
    -Restore playback time

2nd option should be doable in blueprint, but it won’t scale if your graph branch is more complex