I was really curious about this still, as I don’t think you can IK the socketing/ transforms.
I found a way to get a reference to the ‘rendered’ mesh and attach things to that, but it feels pretty messy still.
I was really curious about this still, as I don’t think you can IK the socketing/ transforms.
I found a way to get a reference to the ‘rendered’ mesh and attach things to that, but it feels pretty messy still.