Ask Unreal Anything: Animation | July 13, 2022 at 11AM EDT

Can you explain how you use all of the ik bones in the standard mannequin? For example, what is the purpose of ik_hand_root? What are your standard procedures for animating characters holding weapons and other props using those ik bones, such as ik_hand_gun? Sometimes a character might hold a weapon with their left hand while reaching for a magazine with their right, and how would you switch between those on the fly in the anim blueprint while using the ik bones?

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