Hello! In regards to Virtual Production, I find a lot of content from Unreal (Docs/Tutorials) geared towards game dev (which makes complete sense), I’m just wondering if Epic has some plans to start a few series geared to those workflows? For instance, the use of the Retargeting doesn’t really show what Epic would do when streaming directly from a Motion Capture system. I would love to be able to remove another program (Motion Builder) from our pipeline and have done this, but it would be great to see this kind of workflow and use of the tools from a Realtime perspective as we aren’t dealing with any animation files.
So yes in short, I’m hoping that some more indepth Realtime series come up or if there are some plans for that?