For real-time animation, using in-engine and control rigs have a bit of learning curve. For users preferring animations from DCC apps, the workflow is by FBX Animation export.
In the maya-unreal pipeline, Datasmith and Live Link for unreal engine, plays a crucial role.
can we expect a similar Live Link and datasmith for blender users?
The animation field guide is very useful. Thanks for putting out. It would be great if you could put separate videos demonstrating the real-time animation possibilities from different DCC apps.
For example: There is a webinar on “Animation Workflows Using Unreal Engine and Maya”. Similarly, for blender will be very useful. Thanks.