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is it planned to get pose assets into control rig? would make it easy for some things to just have a few pose assets and then animate curves to blend between them. and have those poses update rig positions.
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for animation modification, in sequencer, once I’ve added an animation track, i can add the auto FK rig and set it to additive. with no baking, and it’s really clean and awesome. but for a custom control rig, I have to bake to it to the rig before i can modify things, is there a way I don’t know about to add a single control rig as an additive to an animation track without baking first?
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for sequencer animation authoring. if I want to build different rigs for different interaction models, vs 1 complex rig, is there a way to bake to a sequencer without exporting it to a file? or is the Dev thought process to just make a more complex single rig for in engine animation authoring.