Ask Unreal Anything: Animation | July 13, 2022 at 11AM EDT

In the Unreal docs it is noted that both IK Rig and Control Rig can be procedurally affected in animation blueprints. What are the ideal use cases for using one over the other to achieve Full Body IK adjustments to animations at runtime, if I am not intending to ever manually animate on the Control Rig? Can IK Rig be used for things like the Valley of the Ancients slope warping just as well as Control Rig was?

Thanks!

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