Ask Epic Anything: Lighting in UEFN | August 24, 2023 at 11AM ET

Hi, this sounds like fascinating work! I just wanted to point out that this AMA is focused on Unreal Editor for Fortnite (UEFN). I’m not sure if you are interested in doing this work in UEFN, or regular Unreal. UEFN currently has a more limited feature set than Unreal, so the answer might be different depending on which you are considering.

It looks like Rect Lights (aka area lights) in Unreal/UEFN do support IES profiles, but I don’t know if it would apply in a physically accurate way for a long tape light for example. Large or long area lights in general have limitations in real-time renderers since they are difficult to cast accurate shadows from in real-time.

I am not familiar with AGI32. However Unreal lights do support physical units – lux/lumens/candelas depending on the light type. There is more documentation about it here: Using Physical Lighting Units in Unreal Engine | Unreal Engine 5.2 Documentation