The message type variable specific was introduced to give us control over text outside of normal strings that are going to be player facing. This includes localization. However, we don’t have details on how that will work in the future at this time.
The message type variable specific was introduced to give us control over text outside of normal strings that are going to be player facing. This includes localization. However, we don’t have details on how that will work in the future at this time.