Our goal is to bring the power of Unreal Engine Audio to Unreal Editor for Fortnite. Our first priority for Beta in UEFN was to focus on allowing users to import their own audio, and leverage the new Audio Player Device to add audio. We focused on adding features to meet many of the common requirements for audio such as spatialization and being able to control what triggers audio as examples. We continue to evaluate features available in Unreal Engine to bring over in a way that makes sense in the context of UEFN. In some cases such as for MetaSounds, it might mean exposing read-only versions of MetaSounds to start since that might allow more users to leverage pre-authored MetaSounds rather than expecting users to create their own from scratch.