Ask Epic Anything: Audio | September 13, 2023 at 12:00 PM ET

Hi looking forward to the AMA.

Main thing I’d like to know is if we are getting any control back for audio compression as im not sure how I can fit for example 8 x 5 min looping music tracks into a project without getting control over the compression.

I also am still using audio cues by creating actor hosts in the world and dynamically swapping the active cue and playing them via the sequencer as this is much more effective than trying to time audio via devices. I am using the crossfade by distance node to replicate attenuation but I cannot access spatialization this way.
I still find it extremely cumbersome to try and use audio device with cinematics and animations and timing is not great compared to cues in actors with more than one person in the session. Is there any movement on replacing or enhancing this workflow or what should I be doing instead.