Cinematic Sequences do not seem to work the same way as they do in the Unreal Engine. There is no way to keep the animated objects in their final position after the sequence is finished. Is there a fix for that?
Cinematic Sequences do not seem to work the same way as they do in the Unreal Engine. There is no way to keep the animated objects in their final position after the sequence is finished. Is there a fix for that?