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Is there any support or planned support for virtual tracked cameras in UEFN? (i.e., holding and controlling a tracked object to represent a virtual camera for organic camera shake, etc)
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What is the best current process for facial animation inside of UEFN? Are there any easy or out the door solutions that work?
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There is quite a broad question - but is there any type of support for external APIs in UEFN? (An example of this may be playing voice lines into a cinematic that are controlled or changed by an API or stored on an external cloud service, or music that is streaming into the game from a third party API) – Assume the answer is a fat “NO”, but love to see if this is even feasible with out UEFN is built, even if it’s down the road.
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Any planned improvements for the Video Player device? Is there any known way to play 2d animated images (gifs or the like) or to play pre-rendered cutscenes / cinematics?
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