A highly practical AMA that goes into the risks / rewards of upgrading to UE5, or the key PRACTICAL differences between 4.27 vs UE5. For devs still working in 4.27, or both 4.27 and UE5, and planning to migrate / upgrade long-term projects. It’d really help to understand some of the gotchas of moving 100% to UE5. For example, WC to WP… Understanding the key performance implications (even without lumen / nanite). The 2 different physics systems… Lack of BP nativization… All the way to understanding why a lot of devs are reporting issues with local multiplayer and gamepad inputs (which should be an easy fix without having to resort to a custom build of the engine). Example forums threads to draw on for discussion:
UE5 Gotchas / Issues / Bugs:
Request for LTS versions of UE and marketplace assets.
Large Performance Regression in UE5 (CPU Performance)
NEW UE5.4+ feedback: Start working on and investing in PERFORMANCE innovations for actual GAMES.
Split Screen Controller ID,controller bug,and rendering Bug
How to assign first gamepad for second player in local multiplayer [Unreal 5.3]?