Ask Epic: AMA Topics for 2024?

Curious about this statement, could you elaborate further?

textures to be usable on all objects.

What kind of limitations are you experiencing? What would be ideal to you? I wonder if this related to a number of the issues I’ve run into:

  • An attempt to abstract tiling textures as material instances doesn’t feel like the right solution. It isn’t scalable or ideal (even prompting runtime efficiency warnings when applied as overrides).
  • TextureData seems more ideal, and is widely adopted and a standard workflow component for the game / platform. But is only applicable to pre-existing content since there isn’t a prop / architectural material we can instance for custom content.