Asian Monastery Deep in the Mountains

Hey Everyone, back with another update :

  1. Finished the Texturing on the Well, although I had to revert to Tile-able textures instead of doing it in substance painter which resulted in some loss of detail in some areas.
  2. Added the rope for the well’s bucket
  3. changed the order of the cinematics so that it tracks a bit more cohesively.
  1. did another optimization pass on the textures and reduced most of the sizes.
  2. attempted to optimize my foliage by using grass made for nanite but the material used on them was very very complicated and heavy and I don’t have time to sit and try to analyse it and delete the unnecessary parts, so that was a bit of a wasted effort.
  3. Finally figured out one part of the flickering lights ( thank you foliage… ) so now thats resolved but the light sources in general are still flickering at certain view angles.
  4. I Tried Running a profiler while using the character to see the reason for the fps loss but I couldn’t find a way to open the audited file in the frontend section, my brain was too fried at this point but ill try to figure it out this week.



    Gonna Work on Fixing the overdraw as well during this week.