Asian Monastery Deep in the Mountains

Hello Everyone, Back With Another Update :

  1. Modelled and Textured Some Scrolls and ran them through N-cloth sims to add some variation and realism.

  2. Adjusted some Lights and reduced the overall brightness of the teaouse because the light on the table was a bit too intense

  3. added fences to some other areas to block it out a bit better

  4. wanted to add leaves to some roofs with geometry because the decals are simply not good enough, but epic wasn’t letting me download Ue5.0 (smh) probably bugged or sth.

  5. started on a pseudo-hero asset, going to add an old water well to the environment

  6. the well and the bucket were modeled and i did the initial texturing pass, but its far from finished, i just placed the base materials on the UVs.

  7. I still need help with the flickering light sources.