Hello Everyone, Back With Another Update :
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Modelled and Textured Some Scrolls and ran them through N-cloth sims to add some variation and realism.
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Adjusted some Lights and reduced the overall brightness of the teaouse because the light on the table was a bit too intense
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added fences to some other areas to block it out a bit better
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wanted to add leaves to some roofs with geometry because the decals are simply not good enough, but epic wasn’t letting me download Ue5.0 (smh) probably bugged or sth.
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started on a pseudo-hero asset, going to add an old water well to the environment
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the well and the bucket were modeled and i did the initial texturing pass, but its far from finished, i just placed the base materials on the UVs.
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I still need help with the flickering light sources.




