I spent a decent amount of time on thinking about effects.
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There are Fireflies in the environment created by using a Niagara Particle Simulation, I didn’t go suuuper crazy with the spawn rate but I do think anything more and It’ll become too fake.
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I created a Flickering effect on the emissive material for the Chinese Lanterns since they’re lit using a ton of fireflies inside them, I used a bit of math to avoid the flickering from entirely going out and not becoming suuper bright.
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I Applied the same Logic to a Light Function to control the Brightness of the Light Cast on the Surrounding areas of the Lanterns
P.S. I don’t think using sine or cosine makes any difference in the end, I just went with sine -
I Made a Fire Simulation aswell to use inside the Stone Lanterns, it seemed like a waste not to use them in the night setting of the scene.
It’s not too complicated I added an emitter for the fire itself with a range of Colors based on the life-cycle of the particle, Another Emitter for the smoke, 1 Emitter for the fire embers and one last Emitter for the Heat Distortion