Hello Everyone, back with another weekly update.
This week I made a lot of progress, I adjusted the Texel density of the UVs for all assets because they share the same material instances and the tiling was incorrect.
I made a cobblestone material in Quixel Mixer with variations to use as the flooring for each of the flat surfaces alongside Vertex Painting.
I Also added Foliage to cover up 70% of the empty spaces.
had a bit of difficulty with finding suitable tree assets, because most are very heavy exceeding 100k vertices in most cases (some reaching 2mil), in the end I kinda had to kit-bash it myself using a couple different assets with my own materials.