ARTV2 Beta available

I’m already using FaceARSample with different characters, by either AnimBP retargeting and a custom setup I created, where I also control the curve values in realtime, in order to tweak the blend shape amount directly in engine, but I haven’t switched to 4.22 yet.

This is an example of FaceAR used on a realtime character, where I record both animations and import them into Maya