Artistic Post-Process Pacl - Q'n'A post

Hi mates! Due to the Fab store having no comments section or any other way to communicate with creators available after moving from UE Store, we decided to create a post on forum for those people, who buy our assets or would like to ask some questions before purchase.

Long story short - we created 12 post-process shaders for the Unreal Engine to add artistic style to your projects. Each shader is unique, performance-friendly and has a well-commented code for easy adjustments. Check the video demo where all the effects are clearly shown - Youtube. We also wrote a detailed User Manual where all the parameters and functions are fully described.

A few numbers about this pack:

  • Shaders: 12

  • Custom material functions: 44

  • Parameters: 546 (total for 12 shaders)

  • Textures: 16

  • Supported UE versions: 5.2-5.4. (5.5 will be checked soon)

The whole Artistic Post-Process pack might be found here:

Artistic Post-Process Pack - all 12 shaders inside

If you do not need all the shaders, you may choose the desired effect and buy single versions:

Advanced Outline

Comicbook

Cartoon

Oil Paint

Watercolor

Digital Paint

Pop-Art

Sketch

Impressionism

Renaissance

Pointillism

Eastern Art

So, whenever you have any questions about these shaders, feel free to reach us in the comments here, and we will do our best to help you. It’s time to turn your project into an art piece!

Always yours,

Igor Bogdanov and Igor Pushkar

3 Likes

Can I use this as a stencil? I love the effect, but I want to use the Single Layer Water Material and exclude the water from the post-processing effect. Is that possible?

Hello! Sorry for late reply, somehow we didn’t get a notification about your message.

Yes, you can exclude actor with the SLW material from the post-processing - each effect in the pack has function of the Custom Depth Buffer filtering included. Actually CDB is Custom Stencil index 0 channel. However, if you would like to use many filters in your scene for different actors, you might need to add a bit of functionality into CDB mask inside the effect shader and split all applied effects by dedicated Stencil channels. Let us know, if you’ll need assistance with that - we are ready to help you to set up Stencil filtering.