Hi all!. We’ve recently moved from DirectX11 to DX12, but we noticed strange artifacts appearing on poorly lit surfaces, or at the border between light and shadow. Our settings are as follows:
- DirectX12
- global illumination: none
- reflections: Screen Space
- screen percentage: 80%
When I change screen percentage to 100%, there’s no noticeable improvement. When I change global illumination to anything other than none, it’s even worse.
Here’s what the artifacts look like: