Arrow keys don't trigger any key event when input mode is set to game + ui (or just ui)

I had this issue but figured out a solution in blueprints, that has worked for me so far.

In the widget I just has to override the function “OnPreviewKeyDown,” and then it prevented the widget from consuming the input. I had the function simply printing a string when it detected the key (up, down, left, right) and returned, which seemed to do the trick itself.

Hopefully this helps whoever runs into the same issue!

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