I’m on an empty project, so this is default behavior, when input mode is set to “UI only” or “Game + UI” the arrow keys, d-pad buttons, or any keys used for UI navigation by default simply don’t trigger any action input.
I don’t really want to change my navigation keys, all I want is the game to be able to recognize input method (keyboard+mouse or gamepad) when I’m in UI input mode, so when I’m navigating a menu, the game recognizes if I’m using a keyboard or a gamepad, and I can display the proper button icon.
to
for example.
but when navigation keys don’t trigger anything, not even “on key down” events to override, it becomes impossible to do so.