Arrays with enum named items

Just wanted to add an alternative instead of a preprocessor define you can use a constexpr as well

//... Declare enum like usual

constexpr uint8 MyEnum_MAX = static_cast<uint8>(EMyEnum::MyEnum_MAX);

USTRUCT(BlueprintType)
struct FMyEnumStruct
{
	GENERATED_BODY()

	UPROPERTY(EditAnywhere, meta = (ArraySizeEnum = "EMyEnum"))
	FVector2D Ranges[MyEnum_MAX];

};

Thank you so much, this helped me out!

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