Thanks, that is a good tip for my array that is just counting the number of tiles generated.
What about my vector array?
Ideally my Vector Array generates at the beginning of a game and does not generate again. Many other arrays are generated based on this Vector Array and are modified all throughout the game.
Do you know how it happened to gain so many extra additions?
Is it good practice to do put a Clear Array node in front of any array the first time you generate it?