Array with various types

yes, the gentlemen did ask in the blueprint category, and blueprints will not support the inheritence, which is a shame. Yet in C++ UBT, and UHT have no issues with doing it. It’s blueprints that need to catch up, not the rest of UE4, but that can be said of many things, lol.

I still believe that a hybrid approach, for any real work, C++, but for logic, and rapid prototyping, with a later reduction of the prototype to C++, for this Blueprints cannot be beat.

But there is always a need to keep the number of nodes in a blueprint as small as possible.