So I have tried a different approach to this and still yield the same results, I get a variable as object “Self” even though Im adding it into array before applying it to the variable I need but still end up with a reference as " Object “Self” When I try this in a brand new project I get the same results so I doubt its a project corruption. All I need is a array of actors spawned from the same class, which I can add to and remove from the class blueprint. Can anybody point me in the right direction? Any help would be greatly appreciated.
Error on compile:
[2014.09.27-17.57.45:071] 0]LogBlueprint:Error: [compiler] Error Snake Array of type array[object’self’] doesn’t match the property Snake Array of type array]
[2014.09.27-17.57.45:072] 0]LogBlueprint:Error: [compiler] Error Snake Array of type array[object’self’] doesn’t match the property Snake Array of type array]
[2014.09.27-17.57.45:073] 0]LogBlueprint:Warning: [compiler] Warning [0008.18] Compile of BP_RB_SnakeTest failed.
My new attempt that yield same results:
