Array and structures

The actors could be something as simple as a cube for argument sake.

Without knowing the details, I did just that:

Since the static mesh is at the root of the actor, the Relative Location becomes World Location. But the movement can be done in many ways, depending on what the end goal is.


would that involve adding a static mesh (array) like this?

You said boxes are actors, so ideally that’d be actors. But yes, that’s the idea. They could even be spawned dynamically based on the data. This can be done with just components, surely.