Wow, very impressive stuff! I learned a lot here, so thank you very much. I am planning on having all the actors as static meshes - to incorporate the references directly in mSecondsMap, would that involve adding a static mesh (array) like this?
I am curious what is in your Move to function? I assumed the way to move static meshes smoothly from location to location was by using a Move Component To tick, but that can’t be used inside a function. Does your Move to function just contain a Set World Location node for the actors your feeding into it?

