- this is the data:
The A column needs to be added as we need unique Row Names
for the DT. Everything else can be jumbled / missing, including Seconds
- imported using the very appropriately named
sTimeStructMess
:
So I was thinking I need unreal to do the “tidying up” of the csv input.
- called
sActorLocationAtSecond
below:
- it becomes a part of
mSecondsMap
:
It describes which actors are where at each second present in the csv; and gets populated like so:
The temp arrays are necessary because reasons.
To use it:
The actors could be something as simple as a cube for argument sake.
If we knew how the actors should be referenced, it’d be quite possible to incorporate the references directly into mSecondsMap
, rather than fetch them via whatever other methods is necessary. Here it’s a hard-coded map: