Array "add" silently failing?

You can put breakpoints on nodes with F9. Works similar to VS. you don’t get neat callstacks but similar data.

Unreal Object Handling in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community

Garbage Collection | Unreal Engine Community Wiki

As a blueprint user you don’t get do deal with it like a c++ user but it’s important to know that it exists.

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