Array "add" silently failing?

Some suggestions:

  • If the “Add (to array)” node works in the simplest test scenario, then the problem is not the add node.
  • It would be a normal situation if the GC Destroy List is emptied (or were empty) before a new item is added (both items in your test would get index 0).
  • Deleting X on a foreach loop of an array misbehaves. You’d have to remove things end to first item by looping over index (array size - 1 to 0).
  • array pointers are only valid until an item is added or removed from an array.

Seeing nothing obvious on the screenshots currently.

I wonder though, are you trying to implement garbage collector functionality besides the GC that is already working in the background on every UObject?

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