Armour and level swap

This is what my GameInstance looks like:

http://images.gigasightmedia.com/GMT_graphics/UE4Tutorials/BPInventoryPersist/029-BP-MyGameInstanceDefaults.png

Notice the default values are set, and the inventory is populated.

http://images.gigasightmedia.com/GMT_graphics/UE4Tutorials/BPInventoryPersist/032-BP-MyGameInstance-Variables.png

The eyes next to the variable names are open and green; meaning external blueprints can edit these values (open eye); and the tooltip has text (green).

http://images.gigasightmedia.com/GMT_graphics/UE4Tutorials/BPInventoryPersist/033-BP-MyGameInstance-Inventory.png

The ActiveArmourID corresponds to an armour item; and the WeaponID corresponds to a weapon item.