Hey thanks for the response. I don’t think this is a problem with the export, if I reimport the FBX into Maya, the hands are perfectly still as expected. I’ve even re-exported the animation from UE4 and imported back to Maya, and it still looks perfect in Maya. Could it be an issue with how UE4 plays the animation?
I have tried messing with the export settings and haven’t come up with anything that fixed it.